Recipes

Step-by-step recipes for composing specific configurations of GS_Play systems, organized by gem.

Recipes are step-by-step setups for producing specific configured outcomes. Each gem has its own categorical section; within a section, recipe collections group related setups around a single subject.

Read the matching basics page first for the concept. Then come here for the composition steps.


Recipes by Gem

  • PhantomCam — virtual camera composition, channels, noise, tug fields, group targets, influence fields.

Additional gem sections will land here as their recipe libraries are authored.