Performer Change Log

GS_Performer version changelog.

Logs


Performer 0.5.0

First official base release of GS_Performer. Early Development — full support planned 2026.

Performer Manager

  • GS_PerformerManagerComponent — performer registration and name-based lookup
  • PerformerManagerRequestBus
  • GS_PerformerSystemComponent — system-level lifecycle component

Skin Slots

  • PerformerSkinSlotComponent — manages a named visual slot on a character entity
  • SkinSlotHandlerComponent — handles asset swapping for a given slot
  • PerformerSkinSlotsConfigProfile — asset class defining slot configurations
  • SkinSlotData / SkinSlotNameDataPair — slot data types

Paper Performer

  • PaperFacingHandlerBaseComponent — base for billboard-style rendering handlers
  • PaperFacingHandlerComponent — orients a 2.5D billboard character to face the camera correctly

Locomotion

  • VelocityLocomotionHookComponent — reads entity velocity and drives animation blend tree parameters automatically

Head Tracking

  • Procedural head bone orientation toward a world-space look-at target

Babble

  • BabbleComponent — generates procedural vocalisation tones synchronized to GS_Cinematics typewriter output
  • BabbleToneEvent / SpeakerBabbleEvents — tone data structures per speaker identity