Audio Change Log
GS_Audio version changelog.
Categories:
Logs
Audio 0.5.0
First official base release of GS_Audio.
Audio Manager
GS_AudioManagerComponent— audio engine lifecycle management, event library loadingAudioManagerRequestBus/AudioManagerNotificationBus- Master volume control and engine-level audio settings
Audio Events
AudioEventLibraryasset — pools of named audio eventsGS_AudioEvent— pool selection, concurrent instance limiting, and 3D spatializationAudioManagerRequestBusplayback interface
Mixing & Effects
GS_MixingBus— mixing bus component with configurable effects chain- Filters, EQ, and environmental influence effects per bus
Score Arrangement
ScoreArrangementTrack— multi-layer music systemScoreLayer— individual music layers toggled by gameplay stateTimeSignaturesenum for bar-aligned transitions
Klatt Voice Synthesis
KlattVoiceSystemComponent— shared SoLoud engine, 3D listener managementKlattVoiceComponent— per-entity text-to-speech with phoneme mapping and segment queueKlattVoiceRequestBus/KlattVoiceNotificationBus/KlattVoiceSystemRequestBus- Full 3D spatial voice audio with configurable voice parameters