Templates
Categories:
All GS_UI extension types are generated through the ClassWizard CLI. The wizard handles UUID generation and cmake file-list registration automatically.
For usage guides and setup examples, see The Basics: GS_UI.
python ClassWizard.py \
--template <TemplateName> \
--gem <GemPath> \
--name <SymbolName> \
[--input-var key=value ...]
Contents
Ui Motion Track
Template: UiMotionTrack
Creates a custom animation track for the GS_UI motion system. A UiMotionTrack child animates one LyShine UI element property (position, scale, alpha, color, rotation, etc.) over a normalised [0,1] eased progress value. Tracks are added to UiMotionAnimations assets in the editor and played by UIMotionAnimationComponent.
Generated files:
Include/${GemName}/UIMotions/MotionTracks/${Name}Track.hSource/UIMotions/MotionTracks/${Name}Track.cpp
CLI:
python ClassWizard.py --template UiMotionTrack --gem <GemPath> --name <Name>
Post-generation — manual registration required:
In UIDataAssetsSystemComponent.cpp, add:
#include <path/to/${Name}Track.h>
// inside Reflect(context):
${Name}Track::Reflect(context);
Extensibility: One track class per animatable property. Any number of track types can be registered. Instances are stored as polymorphic pointers in UiMotionAnimation assets — the property editor’s type picker discovers them automatically via O3DE’s serialization reflection (EnumerateDerived).
See also: UI Animation — the full track architecture, domain extension pattern, and built-in track type reference.
See Also
For the full API, component properties, and C++ extension guide:
For all ClassWizard templates across GS_Play gems:
Get GS_UI
GS_UI — Explore this gem on the product page and add it to your project.