Utilities

A collection of utility libraries — easing curves, spring dampers, physics trigger volumes, gradients, and entity helpers.

GS_Core includes a rich set of utility libraries for common game development patterns. These are header-only (or lightweight) utilities that any component or system can use without additional setup.

For usage guides and setup examples, see The Basics: GS_Core.

 

Contents


Physics Trigger Volume

PhysicsTriggeringVolume is a non-component base class that manages the full lifecycle of a physics trigger or collision volume — entity tracking, enter/exit/hold callbacks, and collision contact events. Inherit from it to create interactive volumes without boilerplate physics code. PhysicsTriggerComponent is the concrete O3DE component that wraps this base and adds game-lifecycle awareness (standby handling).

Physics Trigger Volume API


Easing Curves

The Curves namespace provides 40+ easing functions and a CurveType enum for data-driven curve selection. All functions take a normalized t (0 → 1) input. The dispatch function EvaluateCurve(CurveType, t) routes to the correct function at runtime. Curve families: Linear, Quadratic, Cubic, Quartic, Quintic, Sine, Exponential, Circular, Back, Elastic, and Bounce.

Easing Curves API


Spring Dampers

The Springs namespace provides 6 spring-damper types for physics-based animation and smoothing — each available in float, Vector2, and Vector3 overloads (plus a Quaternion variant). All springs use a halflife parameter (seconds to reach 50% of goal) rather than raw stiffness/damping constants.

Spring Dampers API


Gradients

Multi-stop gradient types (FloatGradient, Vector2Gradient, ColorGradient) for sampling values over a normalized [0,1] range. Used throughout the motion system and feedback effects for curve-based value animation. ColorGradient exposes independent EvaluateColor(t) and EvaluateAlpha(t) channels.

Gradients API


Entity Utilities

The EntityUtility namespace provides helper functions for entity lookup by name — returning either an AZ::Entity* or AZ::EntityId.

Entity Utilities API


Weighted Random

RandomUtils::GetRandomWeighted<T> selects a key from an AZStd::unordered_map<T, float> with probability proportional to each entry’s float weight. Requires a caller-provided AZ::SimpleLcgRandom instance.

Weighted Random API


Angle Helpers

The Orientation namespace maps angles to discrete sector indices for directional gameplay — facing directions, animation sectors, compass queries. Includes the SectionConfig enum (x4 through x24 presets), RotationDirection, hysteresis support, and yaw/quaternion helpers.

Angle Helpers API


Spline Utilities

The SplineUtility namespace provides helper functions for O3DE spline queries — closest world point, closest local point, and normalized fraction along a spline — taking an entity ID and world/local position.

Spline Utilities API


Serialization Helpers

Three helpers that reduce reflection boilerplate: GS_ReflectionIncludes.h (single-include for all reflection headers), and GS_AssetReflectionIncludes.h (extends with asset serialization).

Serialization Helpers API


Common Enums

Shared enum types used across the framework: CurveType (maps to all easing functions for serialized curve selection) and BooleanConditions (condition evaluation for dialogue and record-keeping systems).

Common Enums API


See Also

For conceptual overviews and usage guides:

For related resources:


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