Common Enums
A base class for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
GS_Core includes a rich set of utility libraries for common game development patterns. These are header-only (or lightweight) utilities that any component or system can use without additional setup.
A base class for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
A base class for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
A base class for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
A base class for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
A base class for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
A base class for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
A base class for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
A base class for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
A base class for physics trigger and collision handling — inherit to create interactive volumes with enter, exit, and hold callbacks.
Random utilities — weighted random selection and deterministic random value generation for procedural and gameplay systems.
A utility system for triggerable single-purpose actions — fire discrete behaviors from any system without recoding logic for each component.