Editor

Information on the in engine GUI.

Performer

Performer Targeting

Sequences

Localization

Nodes

Start / End

End

Restart

New Sequence

Specific Node

Dialogue

Text

Animated/Stylized Text

Performance

Posing

Pathing

Portrait

Trigger Timeline

Sound

2D

3D

Option Menu + Choices

Actions + Set Record

Conditions

How to use conditions to determine path.

Not always related to player choice.

Timeline Integration

Start Sequence

Continue Dialogue

UI

O3DE Editor Menu

Editor GUI

Adding icon to editor is a complex problem, outlined by Nick.

Sequence Window

The Inspector Window can have any number of sub-tabs. Which might be valuable for adding unique settings, or multiple Conditions, for example. Basically component-ize different node types.

System Window

Actors Window

Ingame UI