GS_Environment
World time and environmental systems for GS_Play — time-of-day progression, day/night cycle management, and data-driven sky configuration.
World time and environmental systems for GS_Play — time-of-day progression, day/night cycle management, and data-driven sky configuration.
Physics-based pulse events, proximity targeting with cursors, and data-driven world trigger zones.
Entity interaction systems — physics-based pulse events, targeting and cursor management, and extensible world trigger actions.
Inventory and equipment systems for GS_Play — container-based item storage, slot management, stacking, and visual equipment integration with GS_Performer.
Data-driven inventory containers and equipment slot management for collectible, usable, and equippable items in GS_Play projects.