Get Started
Start here — orientation, project setup, and best practices for working with GS_Play.
Start here — orientation, project setup, and best practices for working with GS_Play.
Quick index of all GS_Play Features.
Step-by-step recipes for the GS_PhantomCam virtual camera system — composing cams from stages, configuring noise, tug fields, group targets, influence fields, and the channel tier system.
Conventions and habits that make working with GS_Play faster and less frustrating.
Step-by-step guide to creating a custom visual graph editor using the gs_graphcanvas framework.
Fast references to speed up docs navigation — feature lists, patterns, glossary, templates, changelogs, and utilities.
Index of Lesson Guides
Descriptions and resources around common terminology used in the documentation.
Step-by-step recipes for composing specific configurations of GS_Play systems, organized by gem.
Index of Video based tutorials.