<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Tools on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/categories/tools/</link><description>Recent content in Tools on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/categories/tools/index.xml" rel="self" type="application/rss+xml"/><item><title>GS_GraphCanvas</title><link>https://gsplay.genomestudios.ca/docs/framework/graphcanvas/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/graphcanvas/</guid><description>&lt;p&gt;GS_GraphCanvas is a higher-level framework built on top of O3DE&amp;rsquo;s GraphCanvas and GraphModel gems. It lets you create fully-featured visual graph editors — dialogue trees, audio event graphs, state machines, or any domain-specific tool — without touching the complex boilerplate of the underlying engine systems. You provide a descriptor, a context, and your nodes; the framework gives you a complete editor.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h2 id="contents"&gt;Contents&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="#architecture"&gt;Architecture&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#descriptor"&gt;Descriptor &amp;amp; Topology&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#nodes"&gt;Nodes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#editor"&gt;Editor Window&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#variables"&gt;Variables&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#execution"&gt;Execution Engines&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#inspector"&gt;Inspector &amp;amp; Save/Load&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#installation"&gt;Installation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#see-also"&gt;See Also&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="architecture"&gt;Architecture&lt;/h2&gt;
&lt;p&gt;GS_GraphCanvas sits between your gem and the engine&amp;rsquo;s graph infrastructure. The layer model:&lt;/p&gt;</description></item></channel></rss>