<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Save on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/categories/save/</link><description>Recent content in Save on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/categories/save/index.xml" rel="self" type="application/rss+xml"/><item><title>Save System</title><link>https://gsplay.genomestudios.ca/docs/the_basics/core/gs_save/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/the_basics/core/gs_save/</guid><description>&lt;p&gt;The Save system handles all persistence in a GS_Play project. The Save Manager coordinates file operations, Savers serialize per-entity state, and the Record Keeper tracks flat progression data. Together they give you a complete save/load pipeline that works out of the box and extends cleanly for custom data.&lt;/p&gt;
&lt;p&gt;For architecture details, component properties, and extending the system in C++, see the &lt;a href="../../../framework/core/gs_save/"&gt;Framework API reference&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img src="https://gsplay.genomestudios.ca/images/core/SaveManager.png" alt="Save Manager component in the O3DE Inspector"&gt;&lt;/p&gt;</description></item></channel></rss>