<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Navigation on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/categories/navigation/</link><description>Recent content in Navigation on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/categories/navigation/index.xml" rel="self" type="application/rss+xml"/><item><title>Page Navigation</title><link>https://gsplay.genomestudios.ca/docs/the_basics/ui/page_navigation/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/the_basics/ui/page_navigation/</guid><description>&lt;p&gt;Page Navigation is the core of the GS_UI system. Pages are the fundamental unit of UI organization — each page represents a screen, panel, or section of your interface. Pages can be &lt;strong&gt;root pages&lt;/strong&gt; (registered with the UI Manager as a canvas entry point) or &lt;strong&gt;nested child pages&lt;/strong&gt; (managed by a parent page). Navigation uses a push/pop focus stack so the system always knows where to return when the player backs out.&lt;/p&gt;</description></item></channel></rss>