<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Manager on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/categories/manager/</link><description>Recent content in Manager on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/categories/manager/index.xml" rel="self" type="application/rss+xml"/><item><title>Unit Manager</title><link>https://gsplay.genomestudios.ca/docs/the_basics/unit/unit_manager/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/the_basics/unit/unit_manager/</guid><description>&lt;p&gt;The Unit Manager is the global coordinator for all units in a GS_Play project. It maintains a registry of every active unit entity, provides the interface for spawning new units at runtime, tracks which player controllers are currently active, and participates in the GS_Core standby system so that all controlled characters pause cleanly during level transitions.&lt;/p&gt;
&lt;p&gt;For architecture details, component properties, and extending the system in C++, see the &lt;a href="../../../framework/unit/unit_manager/"&gt;Framework API reference&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Units</title><link>https://gsplay.genomestudios.ca/docs/the_basics/unit/units/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/the_basics/unit/units/</guid><description>&lt;p&gt;A &amp;ldquo;unit&amp;rdquo; in GS_Play is any entity that can be possessed by a &lt;a href="../controllers/"&gt;controller&lt;/a&gt; and driven through gameplay. The &lt;code&gt;GS_UnitComponent&lt;/code&gt; is the marker that transforms an ordinary entity into a unit — it provides the possession interface, unique naming, standby awareness, and automatic registration with the &lt;a href="../unit_manager/"&gt;Unit Manager&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Units are the characters, vehicles, creatures, or any other controllable actors in your game. They do not contain decision-making logic themselves — that comes from the controller that possesses them. A unit provides the &lt;em&gt;body&lt;/em&gt;: movement, collision, and visuals. The controller provides the &lt;em&gt;brain&lt;/em&gt;: player input or AI logic.&lt;/p&gt;</description></item></channel></rss>