Dialogue System
How to author and play back branching dialogue in GS_Play — dialogue databases, node types, conditions, effects, and the runtime sequencer.
How to author and play back branching dialogue in GS_Play — dialogue databases, node types, conditions, effects, and the runtime sequencer.
Node-graph dialogue sequences, cinematic stage management, polymorphic performances, and world-space UI with typewriter and audio babble.
How to display dialogue text, player choices, and typewriter effects in GS_Play — screen-space and world-space UI components and the bridge that connects them to the sequencer.
How to move and reposition actors during dialogue in GS_Play — the polymorphic performance system, built-in movement types, and async completion.