<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Complete on GS_Play Gameplay Framework</title><link>https://gsplay.genomestudios.ca/categories/complete/</link><description>Recent content in Complete on GS_Play Gameplay Framework</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://gsplay.genomestudios.ca/categories/complete/index.xml" rel="self" type="application/rss+xml"/><item><title>GS_Complete</title><link>https://gsplay.genomestudios.ca/docs/framework/complete/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/complete/</guid><description>&lt;p&gt;GS_Complete is the cross-gem integration layer. It depends on every other GS gem and provides reference components that combine functionality from two or more gems — camera-aware paper facing, cinematic-driven unit controllers, dialogue camera effects, and dialogue UI selection buttons. GS_Complete exists as a pattern reference: it proves that gem combination works cleanly via companion components and bus events, without modifying any gem&amp;rsquo;s source code.&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;h2 id="contents"&gt;Contents&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="#cinematics-phantomcam"&gt;Cinematics + PhantomCam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#cinematics-ui"&gt;Cinematics + UI&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#performer-phantomcam"&gt;Performer + PhantomCam&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#unit-cinematics"&gt;Unit + Cinematics&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#architecture"&gt;Architecture&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#system-components"&gt;System Components&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#dependencies"&gt;Dependencies&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#installation"&gt;Installation&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#see-also"&gt;See Also&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="cinematics-phantomcam"&gt;Cinematics + PhantomCam&lt;/h2&gt;
&lt;p&gt;Dialogue effects that control camera behavior during conversations. These extend &lt;code&gt;DialogueEffect&lt;/code&gt; and are discovered automatically through O3DE serialization, demonstrating how external gems add new dialogue effects without modifying GS_Cinematics.&lt;/p&gt;</description></item><item><title>Third Party Implementations</title><link>https://gsplay.genomestudios.ca/docs/framework/complete/3rd_party_impl/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://gsplay.genomestudios.ca/docs/framework/complete/3rd_party_impl/</guid><description>&lt;p&gt;This section will contain integration guides for connecting third-party cross-gem components with the GS_Complete integration layer.&lt;/p&gt;</description></item></channel></rss>