Category: Cinematics
GS_DialogueSystem
Overview of the incredibly powerful Dialogue System and all of it’s contributing parts.
Categories:
Editor
Information on the in engine GUI.
Categories:
Timeline Expansion
Categories:
Sequencer
The runtime system that presents the dialogue in gameplay.
Categories:
Built-in UI
Categories:
Actors
Categories:
Babble
Categories:
Cinematics
Build dramatic and detailed experiences.
Categories:
Performer
Composit your characters with equipment, control their performance with cinematic utilities.
Categories:
PhantomCam
Giving deep control over your cameras.