Dialogue Manager
Full API reference for GS_DialogueManagerComponent — dialogue database management, performer marker registration, and the DialoguePerformerMarkerComponent.
Full API reference for GS_DialogueManagerComponent — dialogue database management, performer marker registration, and the DialoguePerformerMarkerComponent.
Full API reference for the TypewriterComponent — character-by-character text reveal with configurable speed, force-complete, and notification events.
Full API reference for GS_CinematicsManagerComponent — cinematic lifecycle control, stage marker registration, and the CinematicStageMarkerComponent.
How to coordinate cinematic sequences in GS_Play — beginning and ending cutscenes, registering stage markers, and reacting to cinematic events from scripts.
Audio babble synchronized to dialogue typewriter output — procedural vocalization tones keyed to speaker identity.
How to author and play back branching dialogue in GS_Play — dialogue databases, node types, conditions, effects, and the runtime sequencer.
Full reference for the DialogueDatabase asset, dialogue sequences, node types, conditions, effects, localization types, and the extension guide for custom polymorphic types.
Architecture overview of the GS_Cinematics dialogue system — sequencing, data structures, UI display, actors, and extensible conditions, effects, and performances.
Node-graph dialogue sequences, cinematic stage management, polymorphic performances, and world-space UI with typewriter and audio babble.
Dialogue graphs, cinematic staging, UI display, localization, and extensible condition/effect/performance systems for authored narrative experiences.
How to display dialogue text, player choices, and typewriter effects in GS_Play — screen-space and world-space UI components and the bridge that connects them to the sequencer.
How to move and reposition actors during dialogue in GS_Play — the polymorphic performance system, built-in movement types, and async completion.
Information on the in engine GUI.
Full API reference for the DialogueSequencerComponent and DialogueUIBridgeComponent — runtime dialogue graph traversal, node processing, and UI routing.
Priority-based virtual camera management with blend profiles, multiple behavior types, and spatial influence fields.
Priority-based virtual camera management — phantom cameras, blend profiles, and spatial camera influence fields.
Full API reference for all dialogue UI components — screen-space and world-space dialogue display, selection menus, typewriter text reveal, and babble audio.
Full API reference for DialoguePerformerMarkerComponent, ActorDefinition data model, and the performer registration and lookup system.
Full API reference for the DialogueEffect base class and built-in effect types — SetRecords and ToggleEntitiesActive.
Full API reference for the DialoguePerformance base class and built-in performance types — MoveTo, PathTo, and RepositionPerformer.
ClassWizard templates for GS_Cinematics — dialogue conditions, effects, and performance objects for the dialogue sequencer.