Audio Manager
Master audio controller – engine initialization, mixing bus routing, event library loading, score playback, and Audio Event Graph instance management.
Master audio controller – engine initialization, mixing bus routing, event library loading, score playback, and Audio Event Graph instance management.
How to work with the GS_Play Audio Manager — engine initialization, bus routing, event library loading, and Audio Event Graph instance control.
Visual graph editor for authoring complex sound events with filters, effects, routing, and phase lifecycle.
Named audio mixing buses with configurable effects chains, environmental influence, and 9 built-in audio filter types.
Audio management, event-based sound, music scoring, mixing, and Klatt voice synthesis for the GS_Play framework.
Audio management, event-based sound playback, multi-layer music scoring, mixing buses with effects, and Klatt formant voice synthesis with 3D spatial audio.
How to author complex sound events visually using the Audio Event Graph editor — nodes, phase lifecycle, variables, and runtime control.
How to work with GS_Play audio mixing — named buses, effects chains, and environmental audio influence.
Multi-layer musical score system for dynamic music – tempo, time signatures, fade control, and layer selection.
Custom text-to-speech via Klatt formant synthesis with 3D spatial audio, phoneme mapping, and voice profiling.
How to work with GS_Play score arrangements — multi-layer dynamic music with configurable time signatures and layer control.
How to work with GS_Play Klatt voice synthesis — text-to-speech with 3D spatial audio, voice profiles, and inline parameter control.
Integration guides for third-party audio systems with GS_Audio.