Audio Manager
Master audio controller – engine initialization, mixing bus routing, event library loading, and score playback coordination.
Master audio controller – engine initialization, mixing bus routing, event library loading, and score playback coordination.
Event-based sound playback – audio event definitions, clip pool selection, spatialization, and event library assets.
How to work with the GS_Play Audio Manager — engine initialization, bus routing, and master control.
How to work with GS_Play audio events — data-driven sound playback with pooling, spatialization, and concurrency control.
Named audio mixing buses with configurable effects chains, environmental influence, and 9 built-in audio filter types.
Audio management, event-based sound, music scoring, mixing, and Klatt voice synthesis for the GS_Play framework.
Audio management, event-based sound playback, multi-layer music scoring, mixing buses with effects, and Klatt formant voice synthesis with 3D spatial audio.
How to work with GS_Play audio mixing — named buses, effects chains, and environmental audio influence.
Multi-layer musical score system for dynamic music – tempo, time signatures, fade control, and layer selection.
Custom text-to-speech via Klatt formant synthesis with 3D spatial audio, phoneme mapping, and voice profiling.
How to work with GS_Play score arrangements — multi-layer dynamic music with configurable time signatures and layer control.
How to work with GS_Play Klatt voice synthesis — text-to-speech with 3D spatial audio, voice profiles, and inline parameter control.
Integration guides for third-party audio systems with GS_Audio.