Locomotion
How to work with GS_Play velocity locomotion — automatic animation parameter driving from entity velocity.
How to work with GS_Play velocity locomotion — automatic animation parameter driving from entity velocity.
How to work with GS_Play UI animations — motion-based LyShine property animation for pages, buttons, and standalone components.
How to work with GS_Motion — the track-based animation and tween system that powers UI transitions, feedback effects, and custom animations.
Character rendering and animation for GS_Play — modular skin slots, billboard 2.5D rendering, and velocity-driven locomotion parameters.