GS_Play modules include third-party software and assets. This page lists what is distributed inside the gems, and under which terms.
It covers what ships in the modules. The engine itself is separate — O3DE is Apache 2.0 and governed by its own licence terms.
GS_Audio
Free tier.
| Component | Role | Licence |
|---|---|---|
| Steam Audio | HRTF binaural spatialization and distance attenuation. The runtime library is vendored with the gem and loaded at runtime. | Apache 2.0 |
| SoLoud | The lineage of the gem’s DSP layer. The effect and source node implementations derive from SoLoud, and its generators feed the effect nodes. | zlib/libpng |
| sfxr | The procedural sound-effect model behind .sfxrprofile assets. The parameter model follows the original DrPetter sfxr design. | MIT |
The DSP nodes in this gem were extracted into the framework’s own header-only layer so they can be wired directly into the audio graph. They remain derivative of SoLoud and are sourced from it, so the attribution belongs here in the free tier rather than only alongside the voice system that uses SoLoud more directly.
miniaudio reaches GS_Audio through O3DE’s MiniAudio gem rather than being vendored here.
GS_AudioPro
Premium tier.
| Component | Role | Licence |
|---|---|---|
| SoLoud | The speech synthesis engine behind Klatt voice. | zlib/libpng |
| Steam Audio | Geometric acoustics — scene and simulator, occlusion and reflections. Uses the context shared by GS_Audio. | Apache 2.0 |
GS_Core
Free tier.
Fonts
Accessibility typefaces ship with the gem for use through the accessibility settings category.
| Asset | Licence |
|---|---|
| Atkinson Hyperlegible | SIL Open Font License 1.1 |
| OpenDyslexic | SIL Open Font License 1.1 |
Both are redistributed under the OFL, which permits bundling and use in a shipped product. The full licence text accompanies the fonts inside the gem.
Your Obligations
Shipping a game built with GS_Play means redistributing these components, so their notices travel with your build. Practically:
- Keep the licence files that ship inside the gems. They are placed alongside the assets and libraries they cover.
- Reproduce the attributions in your game’s credits or legal screen. This page is a reasonable source to copy from.
- The permissive licences here — Apache 2.0, MIT, zlib and the OFL — all allow commercial use and redistribution. None of them require you to open your own source.
If your project strips a subsystem it does not use, the corresponding notice can go with it.
Related
- Free Licence — the terms governing the free tier of GS_Play itself
- Privacy — what GS_Play and this site collect
- Branding Guidelines — name, logo and colour rules
- O3DE licence information — the engine, governed separately