A guide to get everything propped up rapidly
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A guide to get everything propped up rapidly
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<ProjectGemName>.Private.Object STATIC
BUILD_DEPENDENCIES
PUBLIC
Gem:GS_Play_Core.API
Gem:GS_<your desired module>.API
Check out the Project Setup Video Tutorial (Links to video_tutorial tag for setup video)
These are the necessary details to create your project and have it run reliably with all GS_Play featuresets.

Image showing the standard PhysX Configuration necessary to support all GS_Play features.

Image showing the standard PhysX Collision Layers necessary to support all GS_Play features.

Image showing the standard PhysX Collision Groups necessary to support all GS_Play features.
In order to properly introduce a GS_Unit to the default scene you need to create an object with the “Environment” collision layer to stand on.
The easist way to start is to change the collision layer of the default “Ground” entity in the level.
Check out the Project Setup Video Tutorial (Links to video_tutorial tag for setup video)
Check out the Project Setup Video Tutorial (Links to video_tutorial tag for setup video)
Check out the Project Setup Video Tutorial (Links to video_tutorial tag for setup video)