This is the multi-page printable view of this section. Click here to print.

Return to the regular view of this page.

Grounders

Image showing a Grounder component, as seen in the Entity Inspector.

Targeting Handler Overview

Functionality


Setting Up Your Targeting Handler


API

// MoverContextOutgoingEventBus
void GroundingModeChanged(AZStd::string modeName) override;
        
// Local Methods
virtual void ToggleGrounder(bool on);
virtual void HandleGrounding();
virtual void GroundingStateChange(AZ::u32 newState);

virtual bool CheckCanOperate();

Extending Targeting Handler

1 - 3DFree Grounder

Image showing a 3D Physics Ray Grounder, as seen in the Entity Inspector.

Targeting Handler Overview

Functionality


Setting Up Your Targeting Handler


API


Extending Targeting Handler